2.007 COMPETITION ROBOT

Challenge

The 2.007 gameboard features multiple challenges that students' robots can tackle to score points, with time as the primary constraint. This year's theme, Wakanda Forever, was inspired by Black Panther 2 since it was set on MIT's campus.My strategy focused on designing a robot that could consistently score points each round by completing non-competitive tasks. I prioritized two challenges:

1. Spinning the Centrifuge Wheels – The gameboard features two centrifuge wheels positioned side by side, with the outer wheel requiring more torque to spin. Points are awarded based on the robot’s ability to reach specific RPM benchmarks, with higher RPMs yielding more points—up to a maximum of 200 RPM. Exceeding this limit results in zero points.

2. Pulling the Multiplier – The point multiplier comprised of a hook attached to a rope that requires 40N of force to pull. If fully extended, the multiplier can multiply the robot's total points by 2x.

2.007 Gameboard

Torque Speed Measurements

To achieve the desired spinner that could spin the centrifuge wheels at the max speed, I conducted torque measurements on each wheel and constructed a prototype spinner using 1 LDO (Linear DC Motor) with various gear ratios. This experimentation provided data for my torque-speed calculations.

first spinner

Torque Speed Calculations

Utilizing a torque-speed curve and power calculations, I determined the optimal number of LDO motors and the necessary gear ratio to meet the specified speed requirements.

centrifuge calculations

Gearbox V1

Integrating theoretical and experimental insights, I devised a gearbox system capable of spinning the heavier wheel, establishing a benchmark for designing a dual spinner system that successfully spun the two wheels simultaneously and met the RPM criteria during trial runs.


Winch for Multiplier Ring

To pull the multiplier hook, I designed a winch system connected to a hook via a string. The motor-driven winch provides a mechanical advantage, generating the necessary force to pull the multiplier ring efficiently.


Carabiner Hook for Multiplier Ring

The one fixed to the robot and another detachable hook that latches onto the multiplier ring. Inspired by a carabiner, I engineered a secure and easy-to-attach hook connected to the winch via a string. The process works as follows: The robot attaches its carabiner-style hook to the multiplier ring, then drives away to tension the system while latching its second hook onto the gameboard railings. Once positioned, the winch is actuated, pulling the multiplier ring toward the robot and activating the 2x score multiplier.


Gearbox V2

For the final integrated design of the spinners onto my robot's body, I chose to make a lighter version of my Gearbox V1, where I mounted the LDO motors and its gear train onto sheet metal plates that can be easily removed from my robot's chassis body to ensure that the components can be switched out easily if there is an issue.


Front View


Back View


Side View